Damechaos

Mises à jour importantes (le 19/06/2004 à 08h07 par DameChaos)

En premier lieu j'aimerai vous parler de la mise à jour de la FanArts Gallery que Blizzard avait mis en place au début du mois pour que vous fassiez publier vos plus belles oeuvres en tant que fans.
Je rappelle au passaqe que vous pouvez si vous le désirez nous envoyer vos oeuvres pour qu'elles soient publiez dans notre gallerie.

Autre mise à jour, et celle-ci importante, le Battle.Net de Warcraft III. Il semblerait qu'il y aura de gros changement notament pour le ladder, dans les deux prochaines semaines.
Voici les changements prévus (anglais pour l'instant, ils seront traduit en anglais plus tard) :

- Improvements in Battle.net's ability to determine a player's true skill rating and ELL (expected ladder level).

- Separate player skill ratings for Solo, Team, and FFA play. A great solo player is not necessarily the best team player.

- The number of games required for a player to reach the ladder level that corresponds to their ELL (expected ladder level) will differ based upon (1) game type, and (2) the associated difficulty of finding games of that type on Battle.net. For instance, a random team player will have to play approximately 300 games, whereas a solo player will have to play approximately 200 games. An arranged 4v4 team player, on the other hand, will only have to play around 40. After playing a sufficient number of games, the player of average skill should be level 25 in that game type's corresponding ladder.

- The player skill requirement for reaching the very highest ladder levels will be increased. Fewer people will be able to reach level 50, but obtaining that level will also be more prestigious.

- The experience gained or lost by a player when a game finishes will be more directly influenced by the player's skill. Highly skilled players will now be able to reach higher ladder levels more quickly. Players who intentionally lose games in an effort to lower their ELL and find easier opponents will also find it much more difficult to climb the ladder.

- The experience gained or lost from one game will also be limited by new minimum and maximum experience values. These values differ based on the game type played.


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